I’m not really sure whether this counts as a Theorycrafting article. On one hand, it has lots of theories and theory-related things. On the other, it doesn’t discuss lore. But on the third hand (I have a lot of hands), I haven’t posted a Theorycrafting article in a while. Hmm…
Ah, that wonderful time of year is almost upon us: Halloween. Soon, Guild Wars players will descend into the realm of the Mad King Thorn, in order to fend off his army of gargoyles and candy corn elementals. Screams of absolute terror will fill Tyria’s skies as the Lunatic Court begins it yearly hunt… good times, good times.
Unfortunately, those good times won’t last for very long. As I just found out, the Halloween festivities will begin on October 21 and conclude on November 4. Meaning: we only get two weeks of plastic spider-bashing, less than what was granted to us last year, and we won’t be getting any additional content for another three weeks. By the time this rolls around, it will have been over two months since The Dragon’s Reach: Part 2.
I had my fingers crossed for an earlier Halloween this year in order to offset the content drought that appeared in the wake of The Dragon’s Reach. The fact that we won’t be getting that is a little disappointing, and it probably isn’t going to help with the community backlash A-net has been getting lately. If you’ve been on the forums lately, you know what I mean.
If you haven’t hear’s what I’m talking about: due to the overall lack of content in the past month or so (to be more specific, outrage over the fact that Arenanet isn’t currently working on the Super Adventure Box), the forums and Reddit have exploded with anti-Arenanet sentiment. I’ve spent the past few weeks staying the hell away from it and enjoying the game like Abaddon intended; I have places to farm, backpieces to get. Besides, I just hate it when forum posts get too toxic—it dredges up some uncomfortable memories from my World of Warcraft days.
Despite the lingering poison, though, the content thing is a problem. Guild Wars 2 relies on new doses of content every few weeks to keep things fresh. Without it, the endgame suffers. However, I’m the person to err on the lighter, more optimistic side of things. And while the game may be a bit stale now, I believe this lack of content is but a precursor to something greater.
Think about it. Arenanet has 250+ employees. All of them are still working as usual. Frankly, the fact that they’re still working this hard despite a sizable portion of their community frothing at the mouth is moderately impressive. Even though those 250+ people aren’t putting anything out for us to play, they’re all still working on Guild Wars 2 behind closed doors. We just don’t know what it is they’re doing yet.
Theories abound. Are we getting a new WvW map? A revamp of some old zones? Playable tengu?
I’m not the only one to speculate on this. Popular Youtuber Woodenpotatoes believes that an expansion is in the works. I don’t believe that, for reasons I’ll get into, but they definitely have something, and that something is sizable.
Put on your thinking caps, folks. It’s speculation time.
First, it’s not going to be an expansion. In numerous interviews (such as this one) numerous devs and Arenanet’s president, Mike O’Brien, have stated that they aren’t focusing on expansions. While that doesn’t mean that there won’t be one in the future, it does mean that they aren’t funneling the necessary resources into developing one. We also know that it isn’t the fabled Super Adventure Box World 3, as the fact they aren’t working on that is what caused the vocal minority to explode with such vigor.
But we don’t want to know what it isn’t, we want to know what it is. And we do have a pretty big clue, courtesy of notable dataminer That_Shaman. As Woodenpotatoes pointed out in this video, this brave soul ventured into the depths of Guild Wars’ code and came out with an uncovered treasure: several new PvP maps. But these maps are more than just regular Conquest maps… they look curiously similar to the GvG maps from Guild Wars 1.
GvG (Guild vs Guild) was a PvP gamemode in the first game that pitted two guilds against each other. Their goal? Enter the opposing team’s keep and assassinate a powerful NPC leader. It was extremely popular and people have been clamoring for it to be added to Guild Wars 2. It looks like Arenanet may finally be granting that wish.
That is my theory: a much-needed PvP revamp. No longer will Conquest be the only gamemode on which to ‘pwn noobs’! I’m going to be perfectly honest right now: I want this. I want this bad.
As exciting as this news may be to the more PvP-minded among you, bear in mind that none of this is official at all. Arenanet might change their plans, and have done it in the past. Near the end of Living World Season 1, That_Shaman leaked some data that revealed Majory was slated to die on the Breachmaker. Afterward, they changed the ending so Marjory could live.
Either way, though, if this is what Arenanet has been working on as opposed to Living World, the content gap will have been totally worth it.
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